I probably sound like a broken record at this point, but I'll say it again anyways. Ritual of Servitude will now no longer be able to summon minion cards that cost 7 or more.
Ritual of Servitude: The cost of summoned minion card is now capped at 6 mana. Nice change! Stun lancers are becoming more and more prevalent, so making them a little easier to deal with for stuff like Warrior, which now kills them in 2 hits instead of 3, is a great change. Stun Lancers: Health reduced from 150 to 130 Chopper is one of the most important cards for the overall health of the game and the meta, and I really hope this change gets backtracked. Now that Chopper doesn't kill minions that are difficult to deal with that have 100 health, or do nearly as much to minions like werewolves, we're going to be seeing even more of them. The reason Chopper was so good is that minions like Shadow Whelp and werewolves are so good. Hey everyone, here's my views on the changes as a consistent triple GM.ĭefenso Chopper: Counter damage reduced from 100 to 75 It is one time use."Īttack speed changed from 1 to 1.1 secondsĭoes anyone remember the Halloween event from 2017? Stay tuned. Perk 1 changed from "Add the Arcane Golem card to your deck" to "Add an Arcane Golem card to your deck every 30 seconds. Health increased from 300 to 350 (Duration remains at 30 seconds) Empyrean Army is a conditional effect that requires you to have 5 or more Empyrean factions cards in your deck when this card is played. New effect added: Empyrean Army: Gain Rage. Gaining up to a total of 900 health and 300 damage. (Replaces old effect:) Now gains triple health and damage after the 5th time the card is played. Now hits a random friendly minion within the targeted area of effect (AKA can now be targeted)
If the enemy is stunned, you will regain 1 mana back after the spell is cast. : Now has a visual effect that indicates whether the enemy will be stunned or destroyed. Still gives Rage to friendly minions caught in the area of effect No longer deals damage to friendly minions Now has a 20% chance of casting both Fireball and Healing Fireball at at once Minions that are summoned after Bahra will no longer be affected by his rotting ability.Ĭount reduced from 2 to 1 (Now known as Disruptor Puff)Ībility reworked (old ability replaced by the following ability): After reaching a bridge, after a short delay teleports to the other bridge, then keeps teleporting to the other bridge every 6 seconds. The cost of summoned minion card is now capped at 6 mana. Here's a bunch of video clips recorded of him for you to check out: It generally just gave them an unfair advantage in some of the particularly cheesy combos you could come up with, without the disadvantage of a lack of communication that solo 2v2 players would experience.Ĭoming in this update, a fresh new Model is coming for our favorite slithering serpent.
This also fixes an annoying circumstance where your teammate could disconnect as the Victory animation played, causing you to abruptly lose.Īlso in Version 1.6 is that Premade teams can no longer queue up with the same Master. Your master will still defend your power tower while you’re disconnected, but will not play cards. This way people can't abuse the window of time for someone to reconnect to make an all-in push with the meta knowledge of a disconnected opponent. In 2v2 you will not be notified of when a disconnect happens. Version 1.6 will bring in the much-anticipated Reconnect feature! Available in any mode where you play against other people, if you are disconnected from a match for any reason before its conclusion you will be prompted to try and reconnect when you next reach the Main Menu.
If everything goes to plan, the live servers are planned to be shut down at 08:00 UTC on Wednesday morning.Įverything related to the update is still subject to change! Version 1.6 is scheduled for Wednesday the 16th.